UNO Rummy Up 49002 Instruction Manual

To set up the game, shuffle the deck and deal 7 cards to each player. Place the remaining deck in the center as the draw pile, and flip the top card to start the discard pile.
Players take turns drawing a card from either the draw pile or the discard pile. The objective is to form melds of sets or runs. A player can lay down their melds when they meet the minimum point requirement.
A player wins a round by being the first to lay down all their cards in valid melds. The remaining players score penalty points for cards left in their hands.
If the draw pile is exhausted, shuffle the discard pile to form a new draw pile, leaving the top card to start a new discard pile.
If a player lays down an incorrect meld, they must take back the cards and draw two additional cards from the draw pile as a penalty.
Wild cards can be used to substitute any card to complete a meld. They add flexibility to creating sets or runs.
In the event of a tie in scoring, the tied players play an additional round to determine the winner.
Store the cards in a cool, dry place inside their original packaging to prevent damage and bending.
Regularly clean the cards with a dry, soft cloth and avoid exposing them to moisture or extreme temperatures.
Ensure all players understand the rules clearly. If disputes arise, refer to the rulebook. For missed turns, have the player draw an extra card as a penalty.