UNO Flip Marvel GXV56 Instruction Manual

To set up the game, shuffle both the Light Side and Dark Side decks separately. Distribute 7 cards from the Light Side deck to each player. Place the remaining Light Side deck face down to form the draw pile, and flip the top card to start the discard pile.
The objective is to be the first player to score 500 points. Points are scored by being the first to play all the cards in your hand, and the points are tallied based on the remaining cards in opponents' hands.
Special cards include Flip, Draw Two, Reverse, Skip, and Wild cards. Each has unique effects such as changing the direction of play, skipping a player's turn, or allowing the player to change the active color.
When a Flip card is played, all players must flip their hands to the opposite side (Light to Dark or vice versa), and the discard and draw piles are also flipped to the opposite side.
To win a round, a player must be the first to play all their cards. The round ends immediately, and scores are calculated based on the cards left in the opponents' hands.
If cards are missing, first check the packaging and surrounding area. If they are not found, contact Mattel customer service for assistance or replacement options.
To prolong the life of your cards, consider storing them in a protective case and handling them carefully. If they become damaged, you might need to purchase a replacement set.
Disputes can be resolved by consulting the official rulebook included with the game. For further clarification, visit the official Mattel website or forums for guidance.
While the game is typically designed for 2 to 10 players, you can play with more by combining multiple decks, although this may affect game balance and pacing.
Strategies include managing hand size, timing the use of special cards effectively, and paying attention to opponents' play patterns to anticipate their moves.